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No droplet-loss event and better lucky surge chance.
Balanced event rates and standard progression.
Higher costs and slightly tougher random setbacks.
A charity: water inspired idle game
droplets
0.0/sec
Mode: Normal
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Upgrades owned: 0
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Skilled laborers dig by hand to reach shallow aquifers.
Cost: 10 droplets
Produces +1/sec
Owned: 0
Drilling teams reach deeper groundwater sources.
Cost: 50 droplets
Produces +5/sec
Roof gutters route rain into safe storage tanks.
Cost: 200 droplets
Produces +20/sec
Elevation carries water downhill to tap points.
Cost: 450 droplets
Produces +45/sec
Pipe networks supply multiple community tap stands.
Cost: 900 droplets
Produces +95/sec
Treatment removes contaminants from existing sources.
Cost: 1800 droplets
Produces +180/sec
Sand and biology layers help filter unsafe water.
Cost: 3000 droplets
Produces +300/sec
Systems protect and capture flow from natural springs.
Cost: 5200 droplets
Produces +500/sec
Safe sanitation access supports long-term community health.
Cost: 8000 droplets
Produces +800/sec
Community features coming soon.
Global rankings coming soon.
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